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- HUD redesign! For full details, click here: https://global-clm-help.beetree.games/help/general-gameplay/hud-redesign-release-notes
Key features:- New Quest System – Quests have been completely redesigned into a Quest Book with filtering options. They’re now much more accessible and easier to manage. We’ve also introduced several new quests available from the very beginning of the game, so everyone can experience the updated system.
- New Achievements Popups – All ribbons have been updated with a fresh look and a new animation when you earn one. Plus, each ribbon popup now includes an extra reward. There’s also a new Achievement for candles: Let There Be Light.
- Simplified Neighbors Visiting – Clicking on a Neighbor now takes you straight to their Farm. If you’d like to pick a location instead, just hover over their card to choose where to go. You can also switch locations while already visiting. The Neighbors bar enters “visiting mode”, showing up to 20 Neighbors while you’re exploring.
- Improved Value Bars – Value bars (coins, RC, etc.) are now larger and easier to read at a glance. Plus, their width is dynamic, so billionaires don’t feel their cash balance squeezed.
- New XP Progress Bar – The XP bar has been extended and now wraps around the star icon for better visibility. Hover over it to see your exact XP. There’s also a rain cloud warning that appears when you’re close to leveling up—don’t miss the chance to plant before the rain!
- Popup Queue System – When multiple events happen at once, they’re now queued instead of popping up all together. This helps you keep track of what’s going on without missing anything. Popups only clear from the queue when you close them (either by claiming the reward or clicking the close button).
- HUD Themes – you can customize the look of the HUD to your liking from Settings. You can also add or remove some buttons.
- game improvements and optimizations:
- The Settings, Quests, Achievements, and World Map popups have been optimized for better performance. All other popups will receive the same treatment soon.
- Several optimizations have been made to reduce video memory consumption, with more improvements on the way.
If you think we missed a value bar appearing when you have a certain popup open, or if you have suggestions regarding this HUD redesign, feel free to message us! Also, please keep in mind the HUD is in beta, so small glitches may appear in the first hours, until we fix them all.
The Easter Event will follow very soon, we can’t wait to show you this year’s prizes. 🙂
- use Coupon Code VD5CT14 for 5 more Cupid’s Templates.
- surprise! If you’ve completed the Event, you will also win 6 heart-shaped Valentine’s Day Balloons, just like the ones tied to a rock in the Quests window, to decorate your farm on Valentine’s day. Balloons are also available in Shop.
- we’ve also created one 90% off Deal, available for 48 hours.
- Valentine’s Day Surprise Mini Event! Be sure to check our Fan Page for more details, and where a cool (and VERY useful) gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, don’t forget to LIKE and SHARE if you like the Valentine’s Day Event, and for more gifts!
Article about how to complete the Valentine’s Day Event here: https://global-clm-help.beetree.games/help/general-gameplay/valentines-day-event-2025-sweetheart-supper
- Bug fixes and improvements:
• Fixed 5105 when placing crops in Cypress Grove in Maritime Forest Land.
• Fixed 5112 when selecting gear products from Gear Remote Management.
• Fixed Cypress Grove Blue Dot not working.
• Fixed double Joe when leaving Bellflower Meadow.
• Fixed Train Barn quantities not reset after reopening.
• Fixed a bug that affected 2 players where Network Delay popup was not appearing, causing the game to play for several minutes without saving.
• Fixed Jam’r stuck on old Honey instead of using Sugar Portions.
• Updated Speedy Farmer badge to check current day XP also.
• Updated Chicken Coop speed-up nesting button position.
• NEW! Can watch ads to speed up Orders’ waiting time.
- Upcoming changes:
Due to an upgrade in the game’s engine, we are now able to optimize the user interface for smoother performance on your computer. Over the next few weeks, we will gradually update the user interface to help you get familiar with the changes.We plan to start with the game’s HUD (Heads-Up Display), followed by the Shop and Barn. This update is also necessary to better accommodate today’s variety of screen sizes—both small and large—by introducing a more adaptable, fluid layout with larger text and images where possible. This, along with the performance upgrades that should use less memory, will allow the game to be played on more tablets and even phones (depending on the device’s RAM).
- Baby Chicks and Chicken Coop can now be claimed, for players who completed the Event.
– we added an extra nest inside it, that appears only when you have a Broody Hen.
– there’s no need of collecting other eggs in order to place the Hen inside it. The 2 areas are separate inside the coop.
– requirement for a Rooster on the farm, or Leghorn Eggs from the Market/Tyrone from players that have a Rooster will be implemented very soon. At the moment, all Leghorn Eggs are OK.
– more refinements will follow in the following days to the behavior of the Hen and Baby Chicks.
- The Grand Prize of the Event—Baby Chicks—also comes with a brand-new Chicken Coop! We forgot to mention this. The Event was designed with a new Coop in mind, so you won’t have to move your Chickens around.
- The Beehive Customizer is now available! Produce Honey in style and impress your Neighbors with your unique designs.
Winter Holidays Event is here! Be sure to check our Fan Page for more details, and where a cool (and VERY useful) gift also awaits you inside the post text, as a Coupon Code you can claim from inside the game. And, don’t forget to LIKE and SHARE if you like the Winter Holidays Event, Baby Chicks and Mother Hens, and for more gifts!
Article about how to complete the Winter Holidays Event 2024 here: https://global-clm-help.beetree.games/help/general-gameplay/winter-event-2024
Article about Baby Chicks here: https://global-clm-help.beetree.games/help/animals-and-pets/baby-chicks-mother-hen
❄️ 🎅 Happy Holidays from the CLM team! 🎄☃️
- added the Halloween Themes for Barn teand Silo. Click on Barn’s side window to cycle through UFO and Spiderwebs themes (if you completed the Premium Collection twice and won the UFO theme).
- added the possibility to exchange Vials for Train Tickets, Harvesting Templates and Seeding Templates, from Frank’s Exchange, if the bees learned all the plants (pollinated all 17 plants 40 times). Limit is 400 Vials. After the Event ends, they will automatically be tradable for OP.
- use Coupon Code LST1VLS for another 100x Floral Essence Vials and 2x Weak Fertilizer 100 bags! Seasonal Events should be relatively easy (as they always were), and if you make a sincere effort, you should win the Grand Prize. As promised, we won’t leave anybody (that made a sincere effort) behind, and for the power players that already completed the Collection, these 100 Vials should translate into some nice unobtainables, such as Templates or Train Tickets.
- at your request, we added the possibility to see what Tree you previously planted on a Tree bed. After you harvest the tree, a sign is placed in the hole, with the icon of the fruit on it.
- the same was done for the Shrubs. Even if they’re like Crops, somehow even we felt the need to keep the same Shrubs on the same Shrub Beds… probably because if you plant them, it’ll be a while until you can change them, and you don’t want to ruin a carefully crafted initial plan.
- there are 2 new settings, to turn on these 2 new features individually, for the Tree Beds and Shrub Beds. The signs are remembered at refresh. To clear them, you simply turn off the setting.
- when you turn on the setting for the Tree Beds, they enter in a special ‘Tree plant mode’, where everything is transparent except the Tree Beds, so you can easily see them.
- there will be a Special Order 2x/3x for both Honey Collections, and a Special Order with a certain type of Honey – let’s say Chestnut Honey, that will require 10 or so jars. This, so you can use the Beehives any way you want – for both the Collections, or if you prefer to customize them (coming soon) and have them sit together.
- fixed Maritime Pine mistakenly requiring axe level 2. It now requires axe level 1 (as per our initial plan), so you can complete that Quest if you don’t have BfM.
Head over to our Fan Page for another Coupon Code for 100x Floral Essence Vials, and to check out our the new redesigned Juices in HD. If you’ve already completed the Premium Collection twice and don’t need them, you’ll be able to exchange them soon, for Train Tickets or Harvest Templates. This now makes it 80 Vials over the required 220 needed to technically complete the Contest.
More improvements:
- slightly decreased the Beehive radius, so you have better control over what they harvest.
- a complete honey Jar is no longer required for the Bees to learn a specific plant. If they pollinated it 40 times, Vials won’t be required for that plant.
- now you can filter by Juices or Lemonades in your Gear tab from Barn.
Happy Farming! 🙂
Latest changes:
- we have increased the Event time by 2 more days.
- during these 2 days, we have fixed the glitches and bugs related to the Beehives.
- we have made several improvements to how the Beehives work, so it’s clearer and simpler (details below).
- please use Coupon Code HLW24T2 for 100 Floral Essence Vials and 3x Weak Fertilizer 100 bags!
For the reasons mentioned above, you could reasonably say the time up until now was practice and the Event starts again, with the added benefit of a few completed Honey jars. A game should be fun to play and relaxing, so we’ll adjust it until you’re happy, and until we see the same numbers of Event completions that we see every year. Therefore:
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HALLOWEEN / AUTUMN EVENT 2024, TAKE 2
A new article about how the Bees work, here:
>>> https://global-clm-help.beetree.games/help/general-gameplay/make-honey-langstroth-beehive <<<
Right at the beginning, there’s a handy Cheat Sheet Guide to get the Honey Type you want, and complete the Collection. We’re know many players created guides to help other players, and we’d like to thank them. Social gaming at its best!
Beehives improvements:
- now the Beehives have a Zzz animation when they don’t have something to pollinate in their area, so you don’t think they’re stuck.
- now the empty Beehives and Bee Skeps have their entrance blocked with a wooden plug, so you can easily see which ones are empty.
- you can now add the empty Beehives and Bee Skeps to the Warehouse (important if you want to keep just one to do the Collection).
- now all the plants that have pollinable stages indicate what stage they’re in on hover, so you can compare with their Shop info.
- to learn a new type of plant, instead of infinite Vials needed before, now the Beehives use only 30 Floral Essence Vials for each type of new plant: 20 Vials to make a jar of that Honey, and 10 Vials spread out over other types of Honey, if they go there by mistake. Change retroactively applies only to the jars made. This feature is both in accordance with the concept of how the Bees learn new things with the help of the Vials, and it also makes the game easier to play. We’d REALLY wish we’d thought of this one before launch. After the Event, if you have Vials left, you’ll be able to exchange them at Frank’s Exchange for Train Tickets, Harvest Templates, etc.
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We’re sorry for the confusion created and we sincerely apologise for the scare. It’s Halloween indeed, but the scare wasn’t supposed to be a literal one. If we’d had a bit more time to try and work out the subtle nuances of this implementation it would have been perfect, as we have the knowledge to do things that nobody does, improve and adjust quickly. This is all we could to get to Halloween on time, no matter how hard we tried. We had no weekends off since the Cypress Grove update, and the last week was 14 hours/day – it’s tough, but really fun to develop stuff for you, and we’d also like to take this occasion to thank you for allowing us to do so. We could have taken the easy and risk-free route and do what everybody else does, just some “new” assets that practically are the same square base with different graphics, but we like how things work in real life with its wonderfully rich variety of activities, and work to do the same within the rules of the game.
We also stand by how the Beehives work, as we believe that once the Event will be over, when the Bees won’t require the vile vials, you’ll find you’ll have much more Honey for your recipes than before, without you having to do anything. If the Beehives would have been an update without the vile vials (necessary to add a touch (that turned out to be a sledgehammer) of difficulty to the Contest), everybody would have been happy, we believe. So yeah, this Christmas we’ll stick to the classics with some new Recipes, or something.
NEW autumn decorations (available all-year)
- visually upgraded all the Hay Bales
- new Square Hay Bales
- new Hay Stacks
- new Silage Bags
Now the place will really look like a farm!
Happy Halloween, and good luck with the Event!
