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July 24, 2026ImprovementsBug FixesGiftTip

A “We put back” Day

Automation panel, made to work as before

  • Click on the Automation icon (the blue gears) to open it. One click to open it and show the Automation buttons on the farm, one click to close it.
  • The value bar opens the More OP popup, where you also have the functions of the Automation panel.

Harvesting plans now work on all Areas, as promised when we launched Emerald Beach

  • With a single Harvesting plan, you can now go all Areas and harvest there with Joe.

  • Custom popup so you can always see remaining Areas where you havenโ€™t use a Harvesting Plan. Joe’s Plant and Harvest popup > Active (0)

Cats

  • Fixed the Cats sleeping. The server registered their sleeping times correctly, but on your computer, depending on when you entered the game, it got stuck. This made the cats requiring sleep, which ironically, was the exact opposite of the initial impression we wanted you to see. Our nr. 1 design goal was: you enter the game, feed the Cats, see them running happily for a while.
  • Restored Tabby Cat searching for flowers in the farm, if you don’t want to go to other Areas.
  • Made the Cat Food Recipe yield 10 Cat Food instead of 7. So with one click, you have plenty of Cat Food for your Cats.
  • Cats can be fed and watered with their animations OFF, just as before, for players with really slow computers. Also, they can be petted, if you wish to do so. Only thing requiring animations turned ON is playing.
  • TIP: Don’t have Cat Food, and the Cats are following you around the farm asking for food? Add them to the Warehouse so they can shut the heck up for a bit while you make the food, then place them back on the farm when the food is ready.
  • Use Coupon Code 50CFMEOW for 50 Cat Food.
  • We’ll continue to adjust based on your feedback. There are 128 files and 23.800 lines of code related to the cats, so fingers crossed, let’s hope they behave.

Crops, Shrubs and Trees from Cypress Grove and Emerald Beach

  • We put them back for your Farm and Bellflower Meadow, temporarily. Why?
    • Although we announced it a few months ago and even left them months past their due date, and announced this again, some players never got the chance to read the News. So now they are back for 2 more weeks, with giant countdown labels on them explaining where they will be moved.
    • Before this we didn’t have any feedback from you, and we got plenty these days, to adjust the numbers and add features you suggested.
  • Increased the max limits for Trees, Shrubs and Crops, for Cypress Grove and Emerald Beach, after your messages you need more to stock up and it’s not enough plants. With a heavy skew towards first land plots. Now they’re as follows:
    • Cypress Grove
      • Trees – from 60 to 75
      • Crops – from 70 to 100
      • Shrubs – from 45 to 45 (unchanged)
    • Emerald Beach
      • Trees – from 53 to 65
      • Crops – from 140 to 155
      • Shrubs – from 29 to 30
  • Two more ways to get your produce from Cypress Grove and Emerald Beach, for your lemonades and recipes:
    • Added 2 special pages at the end of the Newspaper, highlighting players that put produce from Cypress Grove and Emerald Beach on sale.
    • Tyrone now sells produce from Cypress Grove and Emerald Beach too. Never underestimate his love for a quick Coin.

Fixed Ducklings flying without you seeing them

Now, the Ducklings are ready to fly popup appears first, and the new button says Claim & Wave Goodbye appears. The ducklings will wait for you to say farewell. You click the button, and it will take you to see the Ducklings fly away. Then, the reward will appear.

Shorter animations for the Quest popup (and very soon, Ribbons)

We designed them in the beginning with fancy animations as proof of concept and never got the chance to fix their duration. They were so long that even for us in testing, instead of being a moment of joy, it was one of un-zen vibes. You will be able to close/claim both in 0.5 seconds, if you want.

Find items on your Farm button

Hover over the World Map, and a new button with an arrow will appear. If you click on it, you can search any item you have on your Farm and go there.

Started curating the Crop Patterns (later edit)

Deleted all copies of an original (we automatically see who originally posted a design and what it included – we reward originality), deleted all pink birds, the 5 red-green dots, and ducks (the examples the feature came with). Also permanently approved some designs that got reported (by mistake, probably).

We will also delete low-effort designs, as stated in the feature. This includes very simple designs, but also slight variations of a work of other creator. Acceptable would be drastically different solutions to a complex pattern, but where there are 3 colors in a simple pattern and only 1 plant is changed, it’s too similar. Perhaps these are better suited for the Facebook groups or similar, where you can debate the best solution, because there you can post how it looks too.

It’s also not a fun experience for players to browse and see the same design multiple times.

We don’t have a high bar, but we need to keep the feature interesting. So far, you did pretty nice looking stuff.


Developer Notes on the moving Crops, Trees and Shrubs

First, thank you. So many of you wrote to us here and on our Facebook page, and we read every message, the changes above came straight from them. Your passion for the game is what pushes us to do our best.

We’ve put the whole story, what’s moving, why, and how everything is kept, into one article:

https://global-clm-help.beetree.games/help/general-gameplay/plants-moving-and-why/

The short version, and the questions you’ve asked us most:

  • Just a few farms, kept simple. Four places to own land, and no plans to add more, so the game stays easy to keep up with rather than a farm-after-farm grind.
  • Your game stays your game. Planting and harvesting stay exactly as they are, and we’re adding more Trees, Shrubs and Crops than we moved, so your Farm Shop ends up bigger than before.
  • Everything stays. The moved plants live on in Cypress Grove and Emerald Beach. Prefer to stay home? You can still get their Crops and Fruits through the Newspaper and from Tyrone. We also raised the limits in both Areas, and we’ll keep adding your suggestions there wherever we technically can.

These plants have been part of your game for years, and they remain part of it. Thank you for growing with us.

Facebook players and Instant Games migration

Part of why we’re doing this now is that we’re bringing the game to more platforms, including Facebook Instant Games, which needs a light, fast game to run well.

If you are a veteran Facebook player: your farm stays yours, in full. Moving to Instant Games simply means the game is moved to this new, lighter structure, and your farm and all your progress carry straight over. A few smaller things may change depending on what Facebook supports for Instant Games (related to Facebook’s new infrastructure, not the game), but everything you’ve built stays with you.

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