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- fixed Turkey cravings bubble having multiple icons.
- fixed Peacock showing a lot of cravings bubbles when returning to the game window after a long period.
- improved collect animations for Ice, Beeswax, Alpaca Wool, Walnuts. Now, they don’t fly like missiles, and for Beeswax and Ice, you also get a white text bottom right of your screen, when you get one, just in case the game window wasn’t showing the Beehives or Cool Packers.
- fixed Log Cabin freezing on decorating quest.
- fixed Train timetables opening multiple times.
- in Train timetables, hovering over Next Order fruits and veggies now shows your quantity from Barn and Old Shack.
- fixed Axe, Pickaxe not appearing when crafting is done (they appeared at refresh, though).
- fixed Train smoke showing above the tunnel, when Train is in the tunnel.
- fixed Engineering speedup not working.
- fixed Alpaca showing smoke instead of wool when shearing, and Train showing wool instead of smoke when running. This also fixed a performance glitch.Note: we patched quite a few other performance glitches over the last few weeks, and we continue to investigate all possible performance drops, such as the one where the game slows down after a long period of playing (in some browsers, and only in some cases) — only fix for this for now is to restart the browser, not to refresh the game. Our thinking is something is stuck in a loop that keeps growing, since the initial performance of the game is very good. Also, we noticed sounds get distorted in some cases, and this also affects the performance, in some cases and only sometimes.
- fixed not being able to click on the whole Truck area.
- fixed a bug when the Lemonade Stand menu froze when navigating through the lemonade recipes.
- improved the “Go To X…” little buttons from Barn and Orders board to show more locations.
- fixed Joe’s hat UI (user interface) freezing when adding to it (farmers without a backpack).
- added Water Well, Engineering and others to be transparent when using the transparency toggler.
- new tools menu – we rearranged the tools drawer, by the most-often used buttons in the game.
- a better interface to customize your Herbs Garden. Instead of a button popping up everywhere, now it only appears in a corner, away from your herbs. This also applies to all your customizable items – Kitchen Craft Shack, Cat and Dog houses, Truck.
- we CODED THE HOUSES so you can add them to the Warehouse.
- fixed the flags not appearing (again).
- removed the beta banner from the header, and added it as an optional quest. You can hide the quest (orange circle with white arrow), and it will stay hidden for 5 game reloads. Then it will appear, so you don’t forget about this option.
– Also, since the beta period for BfM is over and all players with old farms have a pretty good idea about the new land, if you will buy land in BfM now, you won’t have the possibility to revert back.
– Also, we added a popup to inform that the link to revert back for existing players with BFM will disappear in 7 days from the moment you see the popup. We strongly advise you not to revert back, because you will lose all your progress up until that point, plus the eventual Christmas prizes (goat, snowball fight, etc). The revert back feature was meant as trying BfM for a few days and decide, not to play with it for moths. - added oak seeds under a protected tree in BfM, so you don’t get to a dead end if you sold all seeds by mistake when also having all oak trees cut.
- fixed refresh game button not working.
- simplified how seeding/harvesting with Joe works:
– replaced all the seeding/harvesting templates 50% you had with seeding/harvesting templates 100%. Not many people used those.
– all seeding/harvesting templates 100% are now simply called seeding/harvesting templates.
– Tyrone now offers the 100% ones instead of the 50% ones.
We hope you’ll find seeding/harvesting with Joe much simpler to use now. - enhanced Joe’s backpack UI and made it to look like backpack, same color as the one you purchased. If you buy an upgrade, the popup will change the color accordingly. You will also find a handy navigation menu under any of Joe’s popup windows, to easily toggle through them if you’ve pressed a different button by mistake.
- fixed saved plans not working/freezing, especially when plan names contained numbers.
- fixed stove repair in Log Cabin.
- fixed Trophy medals appearing on all places in Competitions popup.
- fixed construction woodpile not showing next to the bridge when switching farms.
- fixed BfM crops/trees ready info not showing after switching farms (hovering over the little tree in BfM map now works every time and opens the popup).
- added more brackets in levels above 180 in Competitions, in increments of 5 levels (beta).
- increased fruit trees limits. You now are allowed to plant more trees on your farm. Go to XP bar > Skill Points to see how many more you can plant.
- increased “default” Farmer Skill Points you can redistribute from 5 to 8. Now, you can configure your farm even more!
- changed the way Orchard Grass works and increased its daily growth from 5 to 8 during Competitions, so you can harvest 60 daily to give to Tyrone in exchange for Fuel.
- you can now find the minerals to craft axes about 20% easier. Please note that a while ago we also significantly increased the rewards for the orders to Sarah, so using 100 or more Energy to find minerals to craft an axe is normal, and the reward is proportional if not more, compared to other activities you spend Joe’s energy on. Plus, we aim much more things to find while mining, so in the near future, those 100+ clicks on mining will give even better rewards.
- bug fixes and improvements:
– fixed a bug about not receiving Orchard Grass when helping Neighbors.
– graphical enhancements and improvements.
It’s bug fixing week! We won’t add new features until we fix the bugs you reported, and implement some gameplay changes you suggested. Please also note that we’re overwhelmed with messages, we are trying to answer all of them as fast as we can, and we apologize if our answer to you will come in a longer than usual period.
- fixed a 5307 out of sync when cutting big trees in BfM.
- fixed Snowball Fight not working after visiting Neighbors.
- Cat can now walk around the farm again.
- fixed News page scrolling down by itself for some players.
- fixed Log Cabin not appearing while under construction in BfM.
- fixed chickens not eating all the corn.
NOTE 1: we will soon remove the banner above the game for players without BfM, and add it as an optional Quest in your quest sidebar.
NOTE 2: for players just trying out BfM, we will add a period of “test time”, then we will ask if they want to continue with BfM, or revert to the old farm. If the player chooses to continue (the best choice, in our opinion), they won’t be able to get back to the previously saved farm. Some players played for months with BfM, they completed the Winter Contest, got the Angora Goat, then clicked to get back to the saved farm from months ago, and lost the Angora Goat. We want to prevent such things in the future.
- added the Snowball Fight. Click here to see how to play: https://global-clm-help.beetree.games/help/general-gameplay/snowball-fight/
– you earn 15 Snowballs/day by being a daily player.
– purchased Snowballs (OPs tab) give better rewards than those earned.
As usual, your feedback about the snowball fight is welcomed, and we develop and adjust it based on your feedback. 🙂 - added quantity info for Old Shack/Barn/Backpack when hovering over ALL items, so you know, for example, how much minerals you have in your Barn when you’re in the Mines or in BfM. Also, for the minerals, hovering over the mineral picture in the Barn/Backpack/Old Shack shows how much each Axe requires.
- added Angora Goat. You can make a Mohair Scarf in the Weaver, and in the future much more textile products, but in a different way. Important thing is to have all the natural and luxurious fibers first.
- simplified the way the Chicken Coop and Goat Tower work, to be more intuitive and fix a few issues. This will allow us to have animals with different characteristics in the same coop or tower.
Example, for a coop with 3 Leghorn Chickens:
– before: 1 egg in 24 seconds, 3 eggs in 72 seconds.
– after: 1 egg in 72 seconds, BUT you can feed them at the same time, so you will have 3 eggs in the same 72 seconds.
As a bonus, the other chickens now make eggs faster, so you will have 3 eggs in 65 seconds (instead of 72), for example, for the Easter Egger. - fixed the random nature of how chickens laid eggs. Now, if you have 3 different chicken breeds in a coop, you will always get 3 different eggs. So, no more shuffling around chickens between coops in order to get the same type of egg.
Snowball fight between Tyrone and Joe, chimney with stockings in BfM for players who completed the collection twice and the Collection in the Collections tab coming after this update.
We wish to apologize for the late publishing of the animal prize – it took us way longer than expected, due to the complexity involved. Good news is, beside fixing the above mentioned quirks, the work is already done for a cool upcoming feature, that will put that old fence in Bellflower Meadow to good use.
- fixed game freezing when harvesting from the Herbs Garden.
- repaired easy clicking to fill out gear when zoomed out.
- memory and performance optimizations.
- fixed out of sync when harvesting/planting at the same time with Joe.
– we are working on the possibility to remove the rainbow paintbrush from the herbs garden, based on your messages.
– we might be a day late with the contest prizes (for players finishing the quests tomorrow), because we fixed some important bugs, and also we are rewriting how the Goat Tower and the Chicken Coop work, to fix some issues with them and to accomodate the new guest in the Goat Tower.
- published the details about the surprise prize, snowball fights between Joe and Tyrone. There are also gifts in the links for the last 2 posts: Weaver Tickets, OP, Energy Bars, and Candies. Don’t forget to LIKE and SHARE if you like the new snowball fight prize!
- good news from Adobe, they will block Flash on browsers on January 12, so we will have even more time to polish the HTML5 version.
- fixed a bug where the Christmas table didn’t appear. You will find it in your Warehouse.
- improved the usability of the Herbs Garden Decor, so now the big arches are transparent when you toggle the visibility of tall trees to On (hide when pressing F coming soon). Plus, as usual with these new things, they always get better after a period of testing and improvements, based on your feedback. Same with Bellflower Meadow – it now feels like a road with dead ends, but now that we finished the contests and the bulk of the HTML5 conversion, we can finally start adding the things there we always planned to.
Happy Holidays from the CLM team! 🙂
