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- 2 new products for Gear – Frozen Peas for the Cool Packer and Balsamic Vinegar, for the Wine Maker.
- 4 new Achievements!
– Spring in Bloom, the achievement for early spring flowers, at your request. This one will count and reward you retroactively, since the time you won the contest and started harvesting the flowers and flower shrubs.
– The Mother Lode, the achievement for mining (breaking any type of rock, inside and outside the mine).
– Captain’s Log, the achievement for logging (forestry), for cutting down any tree or wild bush from Bellflower Meadow.
– Foraging Around, the achievement for foraging and clearing grass. - 1 new plant to study and forage for, after you find its Botanical Plate. The plate can be found on your farm, and the wild edible can be found in Bellflower Meadow.
- 2 new camp recipes for the Log Cabin. You will notice we chose kitchy (or beautiful, depending who you ask) plates for these dishes, that nicely match the Log Cabin vibe. They will appear after you study the new Botanical Plate.
- improved harvesting for shrubs (now you can click on all their area, not just the base).
- fixed Truck theme reverting to Easter on refresh.
Happy Farming!
- added a new quest, required to unlock unlimited seeds for Early Spring Flowers (so these flowers can be just like your regular seeds, not fussy like the Glass Gem Corn). Available for contest winners, of course. Check how to plant shrubs here: https://global-clm-help.beetree.games/help/general-gameplay/plant-shrubs/.
- surprise feature! – while working on implementing the new shrubs, we thought it would be cool to do some edgings for the shrub beds, so you can decorate your farm even more. We released only 1 stone model now, available in the Decorations tab. More coming soon.
- added the new game modifications required for flowers: 2 new filtering options in the Seeds tab, Shrubs and Flowers, that show up in your Barn as a possibility to filter by Flowers.
- not yet implemented: shrubs in Greenhouses time reduction; Joe harvesting shrubs.
- added a new Barn filtering option for starred plants in the “All” tab, ideal when you want to sell silver and gold star crops and fruits by putting them in Crazy Crates. Instead of having them in 4 places, or mixed up with everything else, you have them all in one place.
NOTE 1 – In the future, for more diversity, accuracy and fun, we will respect the real plant cycles, and make the Blueberries, Raspberries, Blackberries and Coffee perennial plants (in the game, called shrubs). We might also add another soil type for the Grapes, so they look like those nice vineyards from Napa Valley or Tuscany.
What’s the difference in the game between shrubs and crops? Crops are annual plants, meaning they grow only once, and shrubs are perennial plants, meaning they grow multiple times before you need to cut them down.
What are the advantages of shrubs?
- you will harvest shrubs multiple times, instead of only once, so harvesting and needing to replant is reduced.
- possibility to customize your shrub beds with various bed edgings – see the Decorations tab.
- your farm will look more diverse and more accurate to how a real farm looks like.
What are the disadvantages of shrubs?
- the only “disadvantage” is you will have to decide what Plots to replace with Shrub Beds, as Shrub Beds are counted as Plots. Of course, you can leave your plots as they are and not plant any shrubs. 🙂 In this case, to complete the new quest and use the spring flowers, we suggest deleting 40 plots, planting the shrubs to complete the quest, deleting them, then putting the plots back.
NOTE 2 – attention! – Lilac, for example, costs 355 coins, and a harvest is 103 coins, but you have 4 harvests in total before you will need to cut it down, so that is 412 coins, plus 1 Bush Wood (13 coins), bringing the plant to a total of 425 coins. So, although it may seem the harvested plant is less than what you buy from the Seeds tab, take into account that you harvest it multiple times.
- Easter is here! Details about the event are available in this article: https://global-clm-help.beetree.games/help/general-gameplay/easter-event-2021/. We’ll update the article with more info in the following days.
- be sure to check our Fan Page, where 5 Candy Sprinkles Jars 2021 and 100 Fertilizer (5×20) are available inside the text of our last post. And, don’t forget to LIKE and SHARE if you like the contest and plants!
Happy Easter from the CLM team! 🙂
- highly improved the game working in background, a feature that we hope will help you in Competitions.
- added the Delivery Expert badge, that can be turned into a Delivery Genius badge to show off to your Neighbors, if you REALLY like doing Orders.
- more performance improvements. You will find a new setting for graphics quality – Optimized and High. The differences are really small in terms of quality (we ourselves can hardly see the difference), but the Optimized version uses about half the video memory. We highly recommend you leave it on Optimized, and only players with medium or high performance computers that can keep 60 FPS easily use the High setting. Again, we still have a few more ideas regarding performance improvements, but now players with low performance graphic cards should not get the black/grey screen or “game not loading” issues related to this or Swiftshader.
- Easter event will arrive a bit late this year, but will be here. We focused on the performance issues, so you can have a smooth experience playing the game, and it took a bit of time.
- added Frank’s Exchange Office as a tab in your XP bar, if you have too much of some items and too few of others. Don’t ask us about the rate. It’s Frank.
IMPORTANT NOTE: A few players wrote us about Joe requiring too much Energy, with all the new activities, that you have to wait for Energy, and that it’s hard to keep up with all the new stuff. We wish to address this issue:
1. You ARE NOT required to do all tasks! The game is not designed in a way requiring you to do all tasks.
2. The game is designed to give you more activities to choose from, to complete in the same amount of time as before (planting/harvesting, processing crops plus an extra activity with Joe (logging, mining, digging)).
3. Increasing Joe’s Energy so that you complete all activities would be presumptive of us regarding your time. Some players wrote us complaining they don’t have time do do all the new activities. That is precisely the reason Joe’s Energy is kept at 60! If you had energy to complete all activities, it would take up a lot of your time, because you would feel compelled to do them all.
4. Increasing Joe’s Energy would also ruin the balance of the game. We designed activities with Joe to give nice coin rewards, and adding more Energy would make things unbalanced. Many games that are unbalanced would lead you to do only the activity most rewarding, and that will lead to low amounts of fun while playing the game in no time.
5. You don’t have to wait for Energy, as it’s not required. If you choose to do so, or if you want to progress faster, there’s not much we can do about it, of course. But, if you feel that waiting for Energy is not fun we would suggest you wait until your crops are ready, and then, with the Energy you have, choose to do an activity that seems most fun for you at that moment. This is the best way to use Joe, in our opinion.
6. HOWEVER – we think we understand where the problem is: that no matter what you do with Joe, you never have a sense of completion like you have with crops. With crops, you can say “ok, all my crops are done, job finished!”. We have plans to address this issue. That is why we have Joe’s skills (the data is being logged thing). We will implement that as soon as we can.
- massive performance improvements, due to some memory optimizations, especially when going between farm and Bellflower Meadow or visiting neighbors. To celebrate, we decided to give everybody 5 RC (popup will appear at your next reload). We’ll keep an eye for other possible places to improve the game’s performance.
- fixed a 5364 bug related to chickens on automation.
- fixed shop page reseting to first page when planting crops.
- Maple Syrup is here! It is made in the Evaporator, the only Gear you can have in Bellflower Meadow. This is an important gameplay update, that partially closes the big trees gameplay hole. We couldn’t help and created a minigame to make the syrup. You can craft it yourself, for the chance of Silver and Gold Star Maple Syrup, or you can let it run on auto, to make regular one. With very detailed animations and sounds to accompany you during the 3 minutes it takes to make a bottle, we don’t think there’s anything quite like it out there.
– be sure to go to our Fan Page for some free gifts, and if you like the new Gear, don’t forget to LIKE and SHARE!
– here is the guide for all there is to know about making Maple Syrup: https://global-clm-help.beetree.games/help/bellflower-meadow/maple-syrup/
– key info – to get all the required items for an operation with 9 taps (the minimum recommended), it will take you quite a while. But a daily profit of about 20.000 coins (if you make the gold syrup) for a 9 taps operation can be well worth it. If you go for an operation with 18 or 27 taps… well, you do the math! 🙂
– this new feature is a beta release, so prices, times, etc. can change, based on your feedback. - added new decorations and reworked some of the old ones. You can flip some of them 4 ways (meaning you can see them from the back). To do so, just press Space while having them selected with the Move tool. You can also filter Decorations from the new subfiltering menu bottom of the Decorations tab (Flags, Tiles, Fences and Gates, etc).
- added sorting by silver star in Recipes in the Kitchen popup, and added new Silver Star Pancakes, that you can make with Regular Maple Syrup (of all grades). Plus, Jerome now asks for Silver or Gold Star Maple Syrup. This adds a new twist to your syrup crafting, because you will have to aim for exactly the type of syrup required.
- various gameplay and usability changes and improvements, including a bug that wouldn’t let you rotate tiles and changing the times for the Smelter to acomodate the new gameplay.
- Joe and Tyrone have signed the Armistice of 12 March 2021, deciding to put the Snowball Fight on pause until next winter. Hostilities will end in 3 days.
- changed the popup title colors to something more subdued, so that your content is emphasized, not the UI. Plus, by removing the text effects, the game performance increases a bit.
- fixed a bug where when transporting Glass Gem Corn from the farm to Bellflower Meadow would not update it in the Shop (it updated at refresh, though).
- added a 2X order for Glass Gem Corn Display Stand (finally). It appears once every 7 days, just in time after you’ve completed one Stand.
- shortened the animations for the truck between farms (twice faster now).
- added shortcuts when hovering over the Map icon and inside the Trucking Menu, so you can go to Bellflower Meadow and back with just 1 click. The map is mainly for world building and checking if your crops are ready in BfM.
- added preloader messages, that differ depending on where you’re going – to neighbors, Bellflower Meadow, the farm.
- various fixes for graphical glitches when going fullscreen and exiting The Mines.
- Barn improvements and optimizations
– removed the Sell button on every item that was doing nothing but sending you to the Train, and added only one button bottom right of the Barn window.
– added more space for the item names and improved their hover behavior, since many players suggested it.
– made the Barn tabs more colorful, to improve visibility.
– replaced the Sell for text with an icon, and kept the total quantity value for an item when you hover over the item price.
– fixed various other small bugs and usability improvements related to the Barn. - fixed a Quests bug not updating the progress.
